![]() ![]() Entire games can be comfortably won or lost in this space of time.īut clearly people do it anyways so there has to be some way to make this medical crisis work. And only then can you build inf HQ for the heals. Then you have to make your actual tank, maybe some obers as well. First you have to go schwehr HQ: doing mech-infantry delays your already expensive tanks even further. But going mechanized delays your heals so much more than that. Now, that can be simply put up with for 5, maybe 10 minutes. Without it, your only option for healing is sturmpios medkits which cost a whopping 15 munitions per use, and require you either for infantry to wait until there are multiple units near the medkit, waisting precious time, or blow 15 muni on a single unit However, there is one thing infantry HQ does that mechanized doesn't, and that's healing. Both Puma and Luchts are great vehicles, while the best unit infantry headquarters can offer is a flak halftrack. Guides: Official Beginners Guide - Steam guides - COH2.ORG guides - Micro Tips & Tricks SeriesĬustom Hotkeys scripts and windowed borderlessĪs far as I'm aware, it's a very popular build for OKW to go mechanized headquarters first.
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